26/02—12/04/2026
exhibition
(No) Escape Room
Apolonia Bokszycka
- Apolonia Bokszycka’s exhibition adopts the format of an escape room in order to analyse the mechanisms governing the contemporary circulation of information and attention. It addresses phenomena such as the attention economy, gamification (the deployment of game-derived mechanisms across non-game contexts), and fake agency, examining how media and platform infrastructures orchestrate perception, reaction, and audience engagement.
- The project also invokes the condition of media overheating – understood as the accelerated and intensified flow of information – as well as compassion fatigue generated by excessive exposure to images of violence, disaster, and crisis. These phenomena function not as thematic references, but as part of the viewer’s experience.
- The exhibition is designed as a sequential, looped spatial structure that resists any unambiguous resolution or definitive “exit.” Visitors’ movement through the Project Room follows a logic analogous to digital information circulation: fragmentary, escalating, and predicated on perpetual updating.
- An important aspect of the project lies in its treatment of media experience as corporeally implicated. By consciously displacing the primacy of vision in favour of touch and smell, the exhibition problematizes the entanglement of body and technology. Media are thus presented not as neutral instruments of visual transmission, but as systems that reorganise our sensorium and reconfigure our modes of inhabiting space.
- (No) Escape Room eschews nostalgic technophobia and simplistic fantasies of withdrawal. Instead, it situates the viewer within the very system it interrogates, enabling a reflexive observation of the mechanisms that regulate attention and agency amid contemporary information crises.
- Curator
- Marta Gryczuk
- Design Collaboration - Fragrances
- Alchembot
- Magdalena Citko, Anna Pyrka
- Alchembot
- Design Consultancy
- Jeremiasz Rzenno