IF/THEN
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The exhibition IF/THEN explores how stories are made today. In the age of computers, games, and the internet, stories no longer move in a straight line from beginning to end. Sometimes they branch out, sometimes they break off or change direction. The old ways of storytelling are no longer enough – stories now take on new forms.
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The title of the exhibition comes from the programming language. If/then means a condition: if one thing happens, then something else follows. This logic applies not only to computers. We can find it in fairy tales, prophecies, and our everyday choices too.
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Twenty-three artists from different countries show in their works – using game mechanics, interactive installations, fantastic tales, and digital glitches – that storytelling is not only an art, but also a technology and a way of thinking about the world. A system error here is not a failure, but a method – a crack through which a new version of the world can appear. The exhibition also reminds us that not everyone gets to tell stories – some voices are heard, others are not.
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IF/THEN invites reflection and play. It shows that the world works on conditional rules – if this, then that – and that reality increasingly resembles a game, where every choice we make can change the course of the story.